After hearing complaints about the progression system in Mortal Kombat 11, especially how difficult it is to complete the time-limited Towers of Time, NetherRealm promised the other day to make behind-the-scenes adjustments to fix these issues. Today, in a release day Kombat Kast, they detailed exactly what that means.
To begin with, enemy health, which can often be 10x what your character has, will be lowered to be a lot more achievable. Modifiers that shoot in from the background, like missiles, will be blockable and fire off less often. They are still looking into the frequency and value of rewards and will make various adjustments to that over time. Overall, the difficulty is lower for this mode, but they still want it to feel hard, just not as if the game is cheating you out of a victory.
NetherRealm does stay firm on the idea that they do not ever want to sell anything that can affect gameplay and they are not going to sell anything to unlock chests in the krypt. In addition, all players will be getting a stimulus package containing 500,000 coins, 1000 souls, and 1000 time krystals, the latter of which is used to buy premium outfits. That update will be out later this week.
You can find our review of Mortal Kombat 11 right here and read our argument for why NetherRealm should allow custom variations into the game’s ranked mode.