Today DontNod announced the schedule for the remaining episodes of Life is Strange 2. One thing that caught fans’ attention is the big gap between the fourth and final episode, which is close to fourth months. Today, I sat down with co-director Raoul Barbet and lead producer Luc Bagadhoust at the Game Developers Conference in San Francisco and asked them about the schedule. Both were upfront about the challenges of developing episodic games along with the benefits they’ve had from fan feedback. 

“It’s more complex to work on this game,” Barbet said. “It may look very similar with all the interaction and what you can do. We’ve [made sure] everything has more impact, we’ve changed locations between each episode, the amount of work is more important. The idea is to do this right and not rush anything.”

“It’s really long already, so the idea is to do our best to be as short as possible, but we prefer to take our time when it’s possible,” Bagadhoust adds. “If we rush, we can’t change the episode after, so the idea is really to do our best as possible.”

As for how fan feedback has influenced the upcoming episodes, Barbet spoke to a few improvements, especially the way Daniel interacts with you, giving better animation cues. Barbet also said they’re adding a lot more characters to Sean and Daniel’s Journey, but wanted to avoid any potential spoilers so didn’t go into detail.