We flew out to visit From Software in Tokyo for our new cover story on Sekiro: Shadows Die Twice. While we were there, we interviewed lead game designer Masaru Yamamura and learned all about the process of designing the game’s combat. As you’ll see in the video above featuring some new gameplay footage, not all of your muscle memory and tricks from Dark Souls and Bloodborne will carry over into Sekiro: Shadows Die Twice. Watch the interview to learn what Yamamura sees as the biggest changes to From Software’s combat formula, the difficulty of designing Sekiro, and how the game was originally inspired by the Tenchu series.
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