Updated October 8, 9:10 AM
Today on PlayStation Blog, Sony provided an update for its next-generation console, which is now officially called PlayStation 5 and is releasing during 2020’s holiday season.
Jim Ryan, Sony Interactive Entertainment’s president and CEO also outlined changes to the PlayStation 5’s controller. “There are two key innovations with the PlayStation 5’s new controller,” he wrote. “First, we’re adopting haptic feedback to replace the ‘rumble’ technology found in controllers since the 5th generation of consoles. With haptics, you truly feel a broader range of feedback, so crashing into a wall in a race car feels much different than making a tackle on the football field. You can even get a sense for a variety of textures when running through fields of grass or plodding through mud.”
The second feature is what Sony is calling “adaptive triggers,” which allows developers to determine the resistance of the L2 and R2 buttons. Ryan gave the example of drawing a bow as a way a developer can make the button a little harder to push. He also noted that developers have early versions of the controller.
Elsewhere, Wired has also dropped some information on the upcoming system, specifically the console’s main U.I. It’s being expanded so that players can see what’s happening in a game without having to boot it up. So from the main PS5 menu you can see which multiplayer matches are available in real-time or what single-player missions and/or rewards can be tackled.
To no surprise whatsoever, PlayStation 5 is now officially slated to go against Xbox’s yet-to-be-named Project Scarlett next-generation machine in holiday 2020. It’s unlikely we’ll get full reveals of these machines until the 2019 holiday season is behind us, but it’s nice to see Sony providing an early update on what is coming next.
[Source: Official PlayStation Blog, Wired]