The Getaway was an impressive GTA competitor when it released in 2003. It used revolutionary-at-the-time motion capture technology to tell a cinematic crime tale and featured a fairly faithful recreation of London. In 2005, a sequel subtitled Black Monday released and it was . . . okay. It failed to deliver on the unrealized potential of the first game, but it is still impressive in many ways.

Join Andrew Reiner, Benjamin Reeves, Ben Hanson (!?), and Kyle Hilliard as we examine the shortcomings of Team Soho’s game, but also marvel at the undeniably impressive elements.

I also would like to use this platform to say that I was right about this game’s connections to L.A. Noire. L.A. Noire’s developer, Team Bondi, which was founded by The Getaway director, Brendan McNamara (no relation to Andy McNamara), and the studio employed many former Team Soho developers. Black Monday’s director, Naresh Hirani, was a producer on L.A. Noire. So, just keep that in mind while Reiner, Reeves, and Hanson all make fun of me.